Painting, for people who
like making a mess.
Draw and paint together, on one canvas.
Eleven brushes that answer the way real ones do, a canvas with no edges, and up to eight people painting on it at the same time.
The part nothing else does
One canvas. Everyone on it.
Share a six-character code and up to eight people paint together, live — every stroke landing as it's drawn, not when someone saves. Everyone gets their own layer, so nobody paints over anybody by accident, and you can follow someone's view or jump to where they're working.

On the same Wi-Fi, or anywhere
No account. Not even one.
On the same network, devices find each other and connect directly. Anywhere else, the session goes through a small relay that passes along messages it cannot read — every session is encrypted end to end from the room code itself. Nothing to sign up for, nothing to sign in to.
The feel
The stroke is under the pencil.
Pencil, technical pen, brush pen, marker, gouache, charcoal, chalk, spray, airbrush and two rounds — all of them reading pressure, tilt and speed, with real grain that breaks up over the paper. 120 frames a second, however big the canvas gets.

A real toolbox
A studio, not a sketch toy.
Layers, groups, clipping and blend modes. Smudge, fill, selections, adjustments. Symmetry and shape guides when you want them, gone when you don't. Undo as far back as you like — and a time-lapse of the whole painting at the end.

No edges
Start anywhere. Decide the crop later.
The canvas has no fixed size. Zoom out and keep going, put three ideas side by side, and draw an export frame around whichever one turned into something.

Your work
Real files, in a folder you choose.
Paintings are files on your device or in your own cloud storage. Open them, move them, back them up, or stop using Smudjo entirely — they are yours either way. Export at full resolution, or share the time-lapse.
Built for each one
Not a website in a box
Smudjo is written in Swift, draws with Metal, and opens instantly. One purchase covers all three.
iPhone
The whole app in one hand — brushes, layers and sessions, with the chrome folded down to fit.
iPad
Pressure, tilt and speed from Apple Pencil, at 120 fps on a canvas with no edges.
Mac
A window per painting, real menus, and every keyboard shortcut you'd reach for.
Who makes this
A small studio that ships
Smudjo is made by Gargant — one person in France, writing native apps for Apple platforms since 2011. The same hands make Reflow, a notation editor musicians have paid for and used for over a decade, and Pyxen and Qwartz for people who make games. No investors, no growth team, no roadmap written by anyone else.
No subscription. No account. No tracking. No AI.
Smudjo is a one-time purchase. There is nothing to sign up for and nothing to sign in to — your paintings are files in a folder you choose, and they stay yours whether or not you keep using the app. Nothing about what you paint is collected or measured. And nothing in Smudjo is generated for you: every mark on the canvas is one somebody made.
Painting together across the internet passes through a small relay we run, so two devices that cannot see each other still can. Sessions are encrypted end to end from the room code itself — the relay only ever sees a room number and a stream of bytes it has no key for, and it keeps none of it.
Price
One purchase. That's the whole thing.
$12.99
once — not a subscription, and it covers iPhone, iPad and Mac
- Every brush and every tool, from the first launch
- Unlimited paintings and layers
- Export at full resolution
- Host a room of up to eight people
- Keep the paintings you make in someone else's session
- Time-lapse of the whole thing, clean
Free to try with everything unlocked except the limits: five paintings, five layers each, exports up to 1080 px — and joining anyone's session, always, with no limits at all.
Get someone else to draw on it.
Smudjo is better with two. Send them a code and find out.